We want to leverage the existing exhibits to a greater extent, from passive
exhibits that are mostly based on text to interactive experience that allows the
audience to be a part of the exhibition. By creating an active sensory experiences
we will improve the overall impression of the Norwegian Museum of sience.


Case:
How can we make knowledge available in technical and natural sciences by choreographing a more straightforward journey through the Museum by learning between learning points?

Background: “The Norwegian Schools scored lower than the average in math and science “- The Ministry of Education, Science for the future (Kunnskaps- departementet, realfag for fremtiden). Because of this the Norwegian Museum of Science wants to raise learning outcomes at the museum.

Norwegian Museum of Science: Is a platform for learning, in technology, industry, science and medicine. Their vision is to become the most visible, bold and dialogue-oriented museum.The museum houses a number of good installations, a lot of interesting and useful learning. At the same time

there are also some exhibits that rely on text and images.Today the museum has two main attractions: the Mind Gap and the Science Center.

Concept: As a museum it is important to build up visits to the museum properly, so that visitors leave with a good feeling. This has been a focus during both the development of navigation and installation. We want visitors to spend more time on each of the installations and therefor we want to install “curiosity” points in all of the different exhibitions.

The interaction: Our solution is built on an intro, where you will get real-life impressions. Then you will meet a visual representation taken from the exhibition’s theme. Moreover, you will experience some sensory input, this  could for example be a slight breeze on your skin or vibration under your feet.

Finally, the individual exhibition is rounded off with an unexpected fun facts trivia from the exhibition’s theme.

Navigation We have divided the museum into 12 departments, all have their own colors and symbols. Visitors are introduced to the departments already in the entrance hall in the form of large dots on the floor. There will be “sound showers” over the dots, which will give the visitors a taste of the different exhibitions. Out of the 12 points lead 12 slots in the respective colors that lead the way directly to the exhibitions. The dots you has a standard size, as you approach the installations the dots grow to indicate that something will happen here. The dots are to be glued to the floor, with the exception of the active interactive points, these will be plastic and will be raised from the floor and give room for the technical equipment under.

 
Context: A collaboration between the Norwegian Technical Museum and GK6 Industridesign, Oslo School of Architecture and Design
Target audience:
Familys whith children and school classes
Tecnique:
Film, aftereffects, premier pro, photoshop
Course:
Professional Knowledge for Designers
Course responsible:
Geir Øxet
Supervisors:
Per Farstad, Hans Gerhard Meyer, Adrian Paulsen
Group:
Mona Kleven Lauritzen og Sara Svennevik